Sunday, December 30, 2007
Football Crazy Wall Clock
To make a Football Crazy Wall Clock you will need...
Paint, thick card or an old grocery box, a clock mechanism and clock hands (you will find these at craft shops) and a print out of pattern of football shirts which is available at the link below.
Colour the football shirts in the team’s strip you choose. You can colour them randomly if you wish. Number each shirt 1 to 12.
To make the clock face, draw around a large dinner plate or a tea tray onto some card. An old grocery box is great. Cut out two identical circles, and glue them together so that the lines in the cards structure cross, this will give the clock face extra strength.
Once the glue is dry, paint the clock face green. Again leave to dry. With white paint, paint on a centre line through the middle of the clock face, and paint a kick off circle in the middle of the clock.
Push a pencil through the centre of the clock face ready to attach the clock mechanism. Be very careful and use the old Plasticine trick - Put a ball of Plasticine on the table, put your card on top of it where you need the hole to be, and push the pencil through the card and into the Plasticine.
Arrange the football shirts on the clock face and stick them down.
Push the clock spindle through the hole and push on the hands. The mechanism has a hole for hanging the clock on the wall.
Put a battery in the clock and set the time.
About The Author
S. Roberts
Football shirts print out
http://www.santaspostbag.co.uk/football-crazy-wall-clock.html S. Roberts is one of Santa’s Helpers and writes for www.santaspostbag.co.uk a Christmas educational & activity website. For more festive ideas & gifts to make visit http://www.santaspostbag.co.uk/homemade-christmas-gift-ideas.html
SantasPostbag is in association with http://www.bigboystoyz.com Together keeping Christmas Magical
Benefits of a Football Sportsbook
A football sportsbook would list all the upcoming games so that betters, gamblers and other people involved would know who was playing when. This way, bets can be placed on the games set up to a specific date. The football lines show then these games and names and lists, as well as showing the point spread. In this way, all of the information is kept neat and safe and organized in the football sportsbook. Odds are shown in the football sportsbook so that the people involved will know when they are thinking about placing their bets which teams are expected to win which games in the realm of football, but this approach is used in many other sports as well.
A football sportsbook is a tool used to look into the games to help gamblers see the positives and negatives about games, players and outcomes. When utilized properly, it is very likely that gamblers and players will be able to make more scientific, resourceful and accurate bets on games like football.
Professional SEO. He helps a number of online gambling sites like:
Sportsbook Since 1997, Hollywood Sportsbook has provided millions of internet sports betting enthusiasts with a secure internet sportsbook experience.
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Tuesday, December 25, 2007
Off-season Football Conditioning
The purpose of this article is not to give you a blueprint of an exact conditioning program but instead to give you what you need to know to design one for yourself. This is because one program will not necessarily work for everyone. Schedules sometimes need to be adjusted and programs need to be flexible when necessary.
A good preseason football conditioning program should begin 8-10 weeks before the season and should take place six days a week. The seven day should be used for resting and recovery. If you train too hard and do not rest your muscles you will almost certainly receive an injury. During the course of your work out stretching is one of the most important things you can do to avoid injury. This will also help you promote muscle growth and flexibility if done over a period of time.
Day 1: Run 3-5 miles
On day one you should run three to 5 miles in order to promote endurance and your cardiovascular systems. Each week of training start off with a three-mile run. If this is not enough then do an extra mile or two but don't become too excessive because you'll certainly run more later in the week.
Day 2, 4, and 6: Work on Speed Training
On these days your focus should be on speed and acceleration. The best way to work on speed and acceleration is doing some form of sprinting. Remember to stretch between sprints and at the end of your work out.
Day 3 and 5: Work on skills that are specific to your position and strength training
You can develop position specific skills by doing a variety of practice drills. Obviously because each position has different skills we cannot go over them all here. If for example you are a running back, you want a practice run blocking, ball handling, receiving, pass blocking, and agility drills.
After position specific training, focus on strength training. Focus on those areas which are specifically needed for your position. Finish off with a three-mile run.
Your football conditioning program should be approached with caution. If you overwork your body you may end up injured and not able to play at all during the season.
Therefore is important to take it slow careful and do plenty of stretching. Finally it is always important to your diet high in protein and carbohydrates to keep yourself energized. This will also help your body perform at its best. By following a strict football conditioning program you should have a great season.
About The Author
Robert Michael is a writer for Football Cube which is an excellent place to find football links, resources and articles. For more information go to: http://www.footballcube.comUsing Motion in Youth Football
Jet or Fly Motion: Full speed shallow motion usually by a wing, slot or flanker. Quite often this is quite long and can be run just behind the quarterback in indirect snap offenses or in front or behind a quarterback in direct snap (shotgun) offenses. In jet or fly motion the motioning back has to run close enough to the quarterback to receive a direct handoff or fake handoff.
Orbit or Rocket Motion: Similar to jet motion but it is deeper, often 4-7 yards deeper than the quarterback. The motion back is in a position to receive a pitch or fake pitch from the quarterback often taking the pitch well to the playside of the designed play. This type is often used in indirect snap offenses (QB under center) to get outside quickly with depth.
Wyatt Double Wing Motion: Out of the Double Wing Offense made popular by Hugh Wyatt, a very short deliberate motion just before the snap. This is often just three steps and used to put the wingback in a position to receive a very short toss from the quarterback just behind a very tightly aligned fullback. This unique style is used to give the back some momentum, put him in position to get a very easy to receive toss, set the defense up for counter and trap plays and square his shoulders to the line of scrimmage as he runs to the off-tackle hole.
Reset motion: Nearly full speed and used by a back to realign himself to a different part of the field. Quite often used in various passing sets to isolate good receivers on weak defensive backs or to help free receivers from strong pressing defensive backs.
Flow Motion: Slow and deliberate and used to put the motion back in a more strategic position or to get the defense to flow in a specific direction. This motion is often no faster than a slow jog.
The keys to using motion in youth football are take off cadence, speed and landmarks.
When youth football plays are designed with motion you have to determine what type, it should be based on what you are trying to accomplish with it. Next it's important to teach when the motioning player will start. We get very specific with this, if our cadence is Shift, Down, Ready, Set, Go, we may tell our wingback on our spinner series plays to start his flow on the "S" of "Set". This is a football play where we are using flow to both put the motion man in a position to receive a handoff as well as to get linebackers flowing away from two possible ballcarriers on the play. The speed of this wingback is a slow deliberate jog on all spinner series plays.
The motion man has two landmarks on this play, the first landmark is his endpoint, the point he will be at when he either gets a handoff or fakes getting a handoff, this aiming point determines his path. On the spinner plays, the motioning wingbacks landmark is the back heel of the right foot of our fullback. The flow mans other landmark is where he will be at the "G" of go, the point where we snap the football. At the "G" of go we want the motion back to be right behind the right guard, but of course at the depth that allows him to be at the heels of the fullback. The second aiming point gives the motioning back a landmark that tells him if he should quicken or slow up his motion.
As most of you know, the landmarks must be arranged in a way that guarantees the motioning back is running in a path that never takes him toward the line of scrimmage before the snap, his motion path must always be parallel to the line of scrimmage or away from it. Many times in youth football games you see a motion player move toward the line of scrimmage before the snap and the team gets flagged 5 yards for illegal motion.
Jet or fly motion is something we added this year and it was a huge success. The full speed jet allowed us to stretch the field horizontally and gave us a much faster hitting sweep play as well as gave us another option to run our base plays out of. The jet is the most difficult motion I have taught in youth football, this is the second team I've been able to use jet motion with. If you don't have a well executing team with good ballhandlers, this is not the series of football plays or flow you want to use. This is NOT the answer to the struggling team that can't execute their base plays, this is something a very good or at least well executing team adds to it's arsenal to get them over the top of late season hurdles. The motion is much longer as the motion men are 7 to 14 yards from the end man on the line of scrimmage. The motion is at 100% full speed, hence if the timing is not perfect the motion man can overrun the mesh point of the handoff or the snap occurs well before the motion man arrives and you lose the deception, head start, and timing that this motion is supposed to provide you with.
We start the motion of our jet motion backs on the "R" of ready. Their landmark is the front foot closest to the motioning back of our "Quarterback". We want the motion man to be at the midpoint of the second offensive lineman to his side at the "G" of go, his second landmark. This landmark is wider than our spinner series because our snap is about a yard deeper, it takes the ball longer to get to the "Quarterback" and because the motion back is at full speed he gains ground much faster than when we run our spinner series.
The jet takes a considerable amount of time to get the timing down well. That's why we don't suggest putting it in until your base "Sainted Six" plays are down perfectly, maybe it's something you add in midseason for that bully opponent or late season playoff run. For many youth football teams, it's something you don't add at all, if your base football plays aren't perfect, don't bother with it.
When repping the jet motion plays its very important that the cadence stays constant. If the cadence is varied the timing will be off, it has to be the same every time. You will also see that the variances in your motion players speed will throw the timing off as well. You will have to vary the distance the players are split out to insure they are at their landmarks at the right times. The faster players split out a little further, the slower ones a little tighter. If your motion man on the jet is not running at full speed, the series just isn't very effective. You will see from our 2007 Season DVD that the first game we had the jet series in we weren't nearly as effective as we were later in the year when our players were 100% confident in going full speed.
Another thing to keep in mind when running any plays in motion; your motioning player has to be set for one second before he goes in motion. Your cadence has to allow for him to be set for a full second before he motions. If you put him in motion after a shift, he has to be set for one second after the shift. Some youth football coaches think that a player has to be in motion for one second before the ball is snapped, that is not true, a player can motion a nanosecond before the snap and still be legal.
You can't however go in motion in a way that somehow simulates the snap. I always demo the jet motion to the referees before the game. One required our motion to be a bit more deliberate as to not simulate the snap. In that case, we just had the motion back slowly drop his inside foot back 2 feet while facing the opposite sideline as he started his motion, we adjusted his takeoff as well to be at the "N" of down. Here is the ruling on that, Federation book (7-1-7):
"After the ball is ready-for-play and before the snap, no false start shall be made by any A player. It is a false start if:
a. A shift or feigned charge simulates action at the snap.
b. Any act is clearly intended to cause B to encroach.
c. Any Team A player on his line between the snapper and the player on the end of his line after having placed a hand(s) on or near the ground, moves his hand(s) or makes any quick movement.
Use motion wisely in youth football, make sure it makes sense for where your team is at from a development and execution standpoint. When used wisely it is a tremendous weapon.
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Dave Cisar-
Dave has a passion for developing youth coaches so they can in turn develop teams that are competitive. His teams have won over 94% of their games in 5 different leagues. He is a Nike "Coach of the Year" designate and his book has been enforsed by Tom Osborne.
Clips of his 2006 team in action: Youth Football Plays
Copyright 2007 Cisar Management and winningyouthfootball.com Republishing this article is allowed if all links are kept intact, without them it is copyright infringement.
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